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Minecraft: Java Edition
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Details
⚔️ Epic Fight: Progressive Difficulty
EF Progressive Difficulty is a lightweight Forge mod tailored for the Epic Fight Mod. It addresses a common late-game issue: combat becomes far too easy. In the later stages of a playthrough, players can effortlessly defeat basic monsters using only simple basic attacks, completely ignoring mechanics like dodging or weapon skills. This lack of challenge quickly leads to boredom.
To fix this, the mod introduces a Dynamic Area Difficulty system. Mobs dynamically scale their Epic Fight attributes based on the progression of the players around them, ensuring that combat remains just as engaging, strategic, and exciting as it was on day one.
"Make late-game combat feel like a real challenge again."
✨ Key Features
📈 Dynamic Area Difficulty & Player Progression
Difficulty is no longer tied to server up-time. Instead, each player has their own progression score. When a mob spawns, it checks the average difficulty of all players nearby. The higher the players' scores, the tougher the mob becomes!
It buffs the following Epic Fight Attributes:
- 💥 Impact: Enemies hit harder and break your guard faster.
- ⚖️ Weight: Enemies become heavier and harder to knock back (prevents stun-locking bosses).
- 🛡️ Stun Armor: Enemies are more resistant to being stunned by your attacks.
- ⚔️ Armor Negation: Enemy attacks penetrate your armor more effectively.
- 🔄 Max Strikes: Enemies can chain more attacks together.
🖥️ Difficulty HUD
Keep track of your current progression with a sleek, built-in visual HUD.
- Press
H(Default Keybind) to toggle the Difficulty Bar on or off.



- Note that the value shown on the bar is the area difficulty, not your own difficulty
⚙️ Fully Configurable
You have total control via config/efprogressivediff-common.toml.
- Event Triggers: Customize how much difficulty is gained or lost through various actions (killing mobs, waking up, dimension multipliers).
- Multipliers & Base Values: Adjust the starting baseline and the scaling speed for each specific Epic Fight attribute.
🛡️ Stable & Optimized
- Lag-Free: Logic only runs on server-side tick updates.
🧮 How it Works
The mod applies a bonus to mob attributes using this formula:
FinalValue = OriginalValue + Bonus
Where Bonus is calculated as:
Bonus = BaseValue * (1 + Multiplier * AreaDifficulty)
Area Difficulty is calculated by multiplying the average player difficulty by various modifiers configured in the settings.
🛠️ Commands
The mod provides a set of admin commands (Requires Permission Level 2) to easily monitor and test the difficulty system.
| Command | Description |
|---|---|
/efpd get <player> |
Displays the current difficulty value of the specified player. |
/efpd set <players> <amount> |
Sets the difficulty of the targeted player(s) to an exact number. |
/efpd add <players> <amount> |
Adds (or subtracts, using negative numbers) difficulty to the targeted player(s). |
/efpd around |
Calculates and shows the current Area Difficulty based on players near you. |
📥 Installation
- Install Minecraft Forge (1.20.1).
- Install Epic Fight Mod (Required dependency).
- Download EF Progressive Difficulty and drop it into your
modsfolder. (Note: Must be installed on BOTH the Server and the Client). - Run the game and enjoy the pain!
🤝 Credits
- Author: Minhhjjj
- Dependency: Epic Fight Mod by Yesman.
Found a bug? Please report it in the Issues tab!



