Compatibility
Minecraft: Java Edition
1.21.11
1.21.1
1.20.1
Platforms
Supported environments
Links
Creators
Details
Licensed MIT
Published 3 days ago
Updated 2 weeks ago
This server-side mod adds a brand-new, fully configurable Double Jump enchantment for boots.

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE
Features
- 100% Server-Side: Works seamlessly on Forge (1.20.1), NeoForge (1.21.1), and Fabric (1.20.1, 1.21.1, 1.21.11 via loader 0.18.4).
- Intuitive Mechanics: Use your double jump once while in the air. The ability resets the moment your feet touch the ground.
- Customizable Power: You decide exactly how many enchantment levels exist and how strong the jump boost is for each level.
- Vanilla-style Anvil Upgrades: Players can combine enchantment books to level them up, just like regular Minecraft enchantments.
- Modpack Ready: Ships with 10 built-in language translations out of the box.
Configuration Made Easy
You have full control over how the mod behaves. You can find the config file here:
- Forge / NeoForge:
<server>/config/doublejumpenchant-server.toml - Fabric:
<server>/config/doublejumpenchant-server.json
Config Options:
levelBoosts— A list of jump strengths. The number of values you put here automatically determines how many levels the enchantment has!allowBookUpgrades— Turn on/off the ability to combine books on an anvil.anvilUpgradeExperienceCost— Set the exact XP level cost for combining books.
Default Setup: Out of the box, the mod is balanced with 3 tiers and anvil upgrades enabled:
levelBoosts = [0.38, 0.47, 0.54]
allowBookUpgrades = true
anvilUpgradeExperienceCost = 8
How Anvil Upgrades Work
If you have allowBookUpgrades set to true, players can combine books of the same tier to reach the next level:
Double Jump I+Double Jump I➔Double Jump IIDouble Jump II+Double Jump II➔Double Jump III(Players can only craft up to the highest level you've defined in your config).
For Modpack Creators
- Under the hood, the enchantment is registered with support for up to 10 levels. This means you can easily add or remove levels via the config without ever needing to rebuild the
.jarfile. - In normal survival gameplay, the mod strictly follows the levels defined in your
levelBoostsconfig. - If an admin uses a command to give a player a level higher than your config allows (e.g., Level 5 when only 3 are configured), the jump strength will safely cap out at your highest configured value.



