Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
New Content
Attack System Rewrite
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Rewrote the player attack damage calculation system, covering the effects of more than a dozen custom enchantments, including damage bonus, potion effect interaction, durability consumption, health value interaction, etc.
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Replaced the vanilla critical strike system with the mod's new critical strike system. Jump attacks can no longer trigger critical strikes; instead, critical strikes are randomly triggered based on critical strike chance. The critical strike damage bonus is no longer a fixed 50% as in the vanilla version, but will change according to mod enchantments.
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Initial critical strike chance is 10%, and initial critical strike damage bonus is 50% (equivalent to 150% critical strike effect).
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Note: This change may conflict with other mods that modify the vanilla critical strike system.
New Enchantment: Tempering
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Can only be enchanted on chestplates, maximum level is 3, obtainable through enchanting tables, villager trading, and loot.
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Mutually exclusive with Protection, Fire Protection, Projectile Protection, and Blast Protection.
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Provides damage reduction effect equal to the Protection enchantment, based on the enchantment level.
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When an entity wearing this chestplate is attacked by a player, for every 1% of health lost by the wearer, the critical strike damage dealt by the attacker is reduced by (enchantment level × 1%).
New Enchantment: Critical
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Can only be enchanted on weapons, maximum level is 5, obtainable through enchanting tables, villager trading, and loot.
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Mutually exclusive with Sharpness, Smite, Bane of Arthropods, and Break Effect on weapons.
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When attacking with a weapon enchanted with this, the critical strike chance increases by (enchantment level × 5%), and the critical strike damage increases by (enchantment level × 10%).
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Takes effect when held in either the main hand or offhand, and effects can stack.
New Enchantment: Triumph
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Can only be enchanted on weapons, maximum level is 3, obtainable through enchanting tables, villager trading, and loot.
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Mutually exclusive with Sharpness, Smite, Bane of Arthropods, and Break Effect.
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When attacking with a weapon enchanted with this, the critical strike chance increases by (enchantment level × 10%). If the critical strike chance exceeds 100%, for every 1% excess, the critical strike damage increases by (enchantment level × 1%).
New Enchantment: Zy's Guillotine
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Can only be enchanted on axes and only takes effect on axes, maximum level is 1, obtainable only through loot (fishing, chests, etc.).
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When holding an axe enchanted with this in the main hand, every time you lose 12 experience levels in any way, the critical strike damage dealt by the axe is permanently increased by 8%, up to a maximum increase of 240% critical strike effect through this method.
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When the enchantment is removed, the accumulated critical strike effect bonus will also be removed.
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When consuming levels while holding the enchanted axe in the main hand, the current accumulated critical strike damage bonus will be displayed in the action bar.
New Effect for Enchantment: Him's Echo
- When wearing any equipment enchanted with Him's Echo, the critical strike chance and critical strike damage when dealing damage are increased by 60% and 15% respectively.
Changes
Enchantment Adjustment: Him's Echo
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Him's Echo can now add specific enchantments to swords. When the enchantment takes effect, if a sword is held in the main hand or offhand, one of the swords (main hand or offhand) will be randomly selected, and 1 level will be randomly increased to one of the following enchantments: Sharpness, Smite, Bane of Arthropods, Unbreaking, Fire Aspect, Looting, Pure Beauty, Bonding, Lifesteal. Among them, the maximum level of Looting cannot exceed 10.
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The continuous effect of Him's Echo will no longer increase the levels of Mending, Aqua Affinity, and Disciplinary Flash enchantments.
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When obtaining Him's Echo, the initial level of all related enchantments is now 1.
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The continuous effect of Him's Echo will no longer repair equipment durability, and the effect interval is related to the number of equipment pieces enchanted with Him's Echo. When only one such piece of equipment is worn, the effect interval is 120 seconds; for each additional piece of equipment enchanted with Him's Echo worn, the next effect activation time is reduced by 20 seconds.
Enchantment Adjustment: Break Effect
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Optimized the judgment logic of weak point breaking and synchronized the display of death messages when breaking.
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The toughness value reduced by each attack of the Break Effect enchantment is changed to a fixed value, which is equal to the level of the enchantment.
Enchantment Adjustment: Lifesteal
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The amount of health restored is no longer calculated based on initial damage, but based on the final damage dealt.
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Numerical Adjustment: The life steal rate per level is adjusted from 8% to 4%.
Fixes
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Fixed the issue where additional damage from enchantments such as Disciplinary Flash, Epidemic, Infestation, and Pure Beauty could not trigger effects like Looting.
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Fixed the issue where the breaking damage in the breaking mechanism was not judged as damage dealt by the player.
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Fixed the abnormal issue where, in Forge 1.20.1 version, when this mod is installed together with specific mods, the player's maximum health would suddenly lock to 1 heart after a period of gameplay.
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Fixed the issue where the Him's Echo enchantment occasionally failed to add enchantments to boots.
Files
Metadata
Release channel
BetaVersion number
1.1.0Loaders
Game versions
1.20.1Environment
Downloads
13Publication date
February 2, 2026 at 8:15 PMPublisher

LitQA
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