Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
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Creators
Details
Licensed ARR
Published last month
Updated last month
Changelog
Changelog
v1.1.0 - Difficulty Selection
Added
- Difficulty selection screen when you first join a world
- Normal mode: toned down so you can actually win
- Extreme mode: how the mod played before, nothing changed
- Locked in per world, can't switch after
- On servers, whoever joins first picks for everyone
- Normal mode changes 30+ things across the board:
- Corruption spreads at half speed
- Max 20 parasites per player (vs 30 on Extreme)
- Adaptive AI turned off completely
- Enemies can't break through blocks
- No extra spawns on parasite death
- Iron Golems can't be infected
- Parasites have 70% HP and 75% damage
- Infection recovery 3x faster
- Smaller outbreak waves (3-5 vs 5-10)
- Meteors arrive later and less often
- Bosses rarer, longer respawn cooldowns
- Blood moon not as intense
- Broodmothers spawn fewer children, less often
- Environmental air damage halved
Changed
- Tons of hardcoded values moved to the config system so they can be tuned per difficulty
- Meteor timing, outbreak sizes, boss spawn rates, blood moon multipliers, env damage, entity stats all configurable now
- 25+ new fields in ParasitesConfig
- Difficulty saved per world, persists across restarts
Files
Metadata
Release channel
BetaVersion number
1.1.0Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
10Publication date
February 20, 2026 at 10:37 AMPublisher

Politas180
Member


