Compatibility
Minecraft: Java Edition
1.21
Platforms
Supported environments
Creators
Details
Licensed MIT
Published last month
Updated last month
Changelog
ZOMBIES:
Added Zombie Call System
- Zombies can now alert nearby zombies when targeting a player, triggering coordinated attacks.
Added Reinforcement Speed Boost
- Zombies responding to a call gain a temporary speed boost.
Added Group Spawning
- Zombies can now spawn in configurable groups (3–5 by default).
- Works for natural spawns and spawn eggs.
Added Configurable Equipment System
- Zombies have a chance to spawn with weapons and armor (wood → netherite).
Added Weighted Rarity System
- Tier chances are fully configurable through weights.
Added Configurable Enchantments
- Weapons and armor can spawn enchanted with adjustable power ranges.
SKELETONS:
Added Long-Range Combat Behavior
- Skeletons now prefer fighting from a distance with increased detection and attack range.
Added Retreat Mechanic
- Skeletons retreat when players get too close, maintaining ranged advantage.
Added Retreat Speed Boost
- Skeletons gain a short temporary speed boost while retreating.
Increased Arrow Velocity
- Skeleton arrows now travel faster for more threatening ranged combat.
Added Configurable Equipment System
- Skeletons can spawn with enchanted bows and armor.
Added Special Arrow Types
- Each skeleton spawns with one special arrow type (poison, slowness, weakness, fire, etc.).
- Effects only apply on successful hits (not shield blocks). Added Regeneration Mechanic
- Skeletons regenerate health if not damaged for a short time.
Files
Metadata
Release channel
ReleaseVersion number
1.0.0Loaders
Game versions
1.21Environment
Server-side only, works in singleplayer too
Downloads
13Publication date
February 13, 2026 at 1:09 PMPublisher

Frickacreeper
Member


