Compatibility
Minecraft: Java Edition
1.21.10–1.21.11
1.21–1.21.1
Platforms
Supported environments
Links
Details
Licensed ARR
Published 6 months ago
Updated 2 days ago
Changelog
Bits and Balance v2.0.0
Dyed Pale Oak is likely to be slowly phased out of the mod due to the original idea being rushed and difficult to maintain.
Major Additions
-
Automatic Tool Restock
- When a tool breaks in your selected hotbar slot, it's automatically restocked from your inventory
- Smart enchantment matching: strongly prefers tools with similar enchantments
- Prioritizes Silk Touch and Fortune matching
- Also considers Mending, Unbreaking, and Efficiency when selecting replacements
-
Automatic Block Restock
- When you run out of blocks while building, they're automatically restocked from your inventory
- Prefers exact matches (same custom data, custom names)
- Perfect for uninterrupted building sessions
-
Candle Bundles (Mixed Candles)
- Allows bundling different candles into the same multi-candle block
- Each candle in the bundle now keeps its own dye/tint visually (per-candle coloring)
- Breaking a bundle now drops the correct candle items back (preserves per-candle item data)
- Candle bundles now orient towards the placer so the smallest candle faces you
-
Mixed Slabs
- Placing a different slab type onto an existing bottom or top slab creates a Mixed Slab instead of a vanilla double slab
- Each half independently keeps its own block type, textures, and sounds
- Mining either half drops only that half's item; the remaining half stays in place as a normal slab
- Per-half mining sounds play based on the targeted half's block material
- Mixed slabs can be moved by pistons and correctly restore both halves at the destination
-
Steps
- Craft steps from 2 slabs in a horizontal row to output 4 steps
- Matching step placements can merge into a quad-step block, allowing up to 4 quarter-block steps in one space
- Convert 2 matching steps → 1 slab to recover the source slab type
- Dyed/tinted variants preserve their color in drops and conversions
-
Vertical Steps
- Craft vertical steps from 2 vertical slabs in a vertical column to output 4 vertical steps
- Matching vertical step placements can merge into a quad vertical-step block, allowing up to 4 quarter-block vertical steps in one space
- Convert 2 matching vertical steps → 1 vertical slab to recover the source vertical slab type
- Dyed/tinted variants preserve their color in drops and conversions...kinda. WIP.
Minor Additions
-
Stonecutter Depth
- The stonecutter now accepts all wood types (including modded wood), unlocking shortcuts for any loaded mod that follows standard naming conventions
- Planks → 1 Stair, 2 Slabs, 2 Pressure Plates, or 4 Buttons
- Logs / Wood → 1 Stripped variant, 4 Planks, 4 Stairs, 8 Slabs, 8 Pressure Plates, or 16 Buttons
- Dyed Pale Oak wood set support is now disabled by default while it remains a major WIP; if you used the older implementation in existing worlds, back up those worlds before updating
- When manually re-enabled, dyed pale oak stonecutter input/output still preserves the dye color (color is copied from the ingredient to the crafted result)
- Recipes are generated dynamically at world load — new mods are picked up automatically without requiring a restart
-
Enhanced Slab Behavior
- Top-slab hanging support: top slabs and double slabs now provide a sturdy downward face, allowing lanterns, chains, hanging signs, and other hangable items to be placed beneath them
- Hanging items beneath a slab snap to the correct visual position (render offset applied)
- Knee Slab mining: each half of a vanilla double slab (or mixed slab) can be mined independently in survival mode; mining speed is determined by the targeted half and your tool
-
Friendly Fire Friendlies (Tamed Pets)
- Prevents accidentally melee-attacking your own tamed pets (default: enabled)
-
Block of Raw Quartz
- Adds
bitsandbalance:raw_quartz_block, a compact decorative block crafted from Nether Quartz (analogous to Raw Iron Block / Raw Gold Block) - Generates as small ore pockets inside Nether Quartz veins
- Can be fully disabled in the worldgen config
- Adds
-
Unbreakable Trial Spawners
- When enabled, Trial Spawners become completely indestructible — immune to mining, explosions, and all other damage sources
- Enabled by default; can be disabled in config
-
Unbreakable Vaults
- When enabled, Vaults become completely indestructible — immune to mining, explosions, and all other damage sources
- Enabled by default; can be disabled in config
-
Bottle o' Cloud
- Obtain your first Bottle o' Cloud by right-clicking a Glass Bottle at cloud height (Y ≥ 192)
- Cloud Blocks can be picked up again with a Glass Bottle
- Placing the bottled cloud consumes it and leaves behind an empty Glass Bottle
Minor Changes
-
Returning Potion Immersion
- Returning Potion now applies 1 second of Blindness and Darkness after teleporting to your last death location
-
Depth Scaling Enemies — Per-Tier Toggles
- Each depth tier (surface, mid, deep) can now be individually disabled
- Surface tier is now disabled by default — surface mobs are left vanilla unless opted in
- Disabled tiers apply no armor or weapon changes to spawning mobs, leaving them fully vanilla
Config
-
Tweaks
- Added
enableEnhancedSlabs(default: enabled): master toggle for all Enhanced Slab Behavior features (mixed slabs, hang-below support, KneeSlab mining) - Added
enhancedSlabs.mixedDoubleSlabs(default: enabled): allow placing a different slab type on an existing slab to form a Mixed Slab instead of a vanilla double slab - Added
enhancedSlabs.allowHangBelow(default: enabled): allow lanterns, chains, hanging signs, and other hangable items to be placed beneath top or double slabs - Added
enhancedSlabs.kneeSlabMining(default: enabled): independently mine each half of a double slab in survival mode; speed is based on the targeted half - Added
allowMixedCandlePlacement(default: enabled) to allow servers/players to disable mixing different candle items into a single bundle - Added
enableAutomaticToolRestock(default: enabled): when a tool breaks in your selected hotbar slot, it will be restocked from your inventory (prefers similar enchantments like Silk Touch) - Added
enableAutomaticBlockRestock(default: enabled): when you run out of blocks in your hotbar while building, restock from your inventory - Added
enableUnbreakableTrialSpawners(default: enabled): make Trial Spawners completely unbreakable — they cannot be destroyed by mining, explosions, or any other means - Added
enableUnbreakableVaults(default: enabled): make Vaults completely unbreakable — they cannot be destroyed by mining, explosions, or any other means
- Added
-
Mechanics
- Added
depthScalingEnemies.enableSurfaceTier(default: disabled): surface-band mobs are unaffected by depth-scaling by default; set totrueto enable - Added
depthScalingEnemies.enableMidTier(default: enabled): set tofalseto fully disable depth-scaling changes for mid-depth spawns - Added
depthScalingEnemies.enableDeepTier(default: enabled): set tofalseto fully disable depth-scaling changes for deep spawns - Added
friendlyFireFriendlies.enabled(default: enabled): prevents accidentally melee-attacking your own tamed pets
- Added
-
Colors
- Added
dyeSystem.dyedPaleOakWoodset.enabled(default: disabled): gates the dyed pale oak woodset recipes, stonecutting support, JEI previews, and dedicated creative tab while the feature remains a major WIP
- Added
-
Worldgen
- Added
enableRawQuartzBlock(default: enabled): master toggle that completely disables Block of Raw Quartz worldgen; overridesenableRawQuartzBlockInQuartzVeinswhen set to false - Added
enableRawQuartzBlockInQuartzVeins(default: enabled): controls whether nether quartz veins can place Block of Raw Quartz pockets
- Added
Files
Metadata
Release channel
ReleaseVersion number
2.0.0Loaders
Game versions
1.21.11Environment
Client and server, required on both
Downloads
2Publication date
March 15, 2026 at 9:28 PMPublisher

Pockett
Author





