Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Supported environments
Creators
Details
Licensed CC-BY-NC-SA-4.0
Published 21 hours ago
Updated last week
TO-DO : Banner image
A bunch of small interactions that add a bit more depth to the game, and make use of items and blocks that are often overlooked.Features
All features can be enabled, disabled, or for some set to 'only when crouching' in the config file.
Cracking/repairing Blocks
- Click a block with a pickaxe to turn it into its cracked variant. (e.g. Stone Bricks -> Cracked Stone Bricks)
- Use clay on cracked blocks to repair them.
Mossifying/shearing Blocks
- Click a block with shears to remove the moss from it. (e.g. Mossy Cobblestone -> Cobblestone)
- Use vines on a block to turn it into its mossy variant. (e.g. Cobblestone -> Mossy Cobblestone)
Cauldrons
- Use Dirt on a cauldron with water to turn it to mud.
- Use Concrete Powder on a cauldron with water to harden it into a solid block.
- Use a Wet Sponge on a cauldron with lava to dry it out.
Campfires
- Place a Wet Sponge on an active Campfire to dry it out.
Undo-ing Paths and Farmland
- Use a shovel on a path block to turn it back into dirt.
- Use a hoe on farm land to turn it back into dirt.
- The height an entity must fall to trample farmland is increased.
- This minimum height can be configured in the config file.
Slime Chunks Checker
- Right-clicking a Slime Ball shows if you're inside a slime chunk using particles.
- If in a slime chunk, green particles will appear.
- If not in a slime chunk, only a 'Slime Block break sound' can be heard.
Glow Berries Effect
- Eating Glow Berries gives the player or mob the Glow effect.
- The duration of the effect can be configured in the config file.
Item Frames Visibility
- Crouch clicking an Item Frame toggles its visibility.
Blast Proof Tinted Glass
- Tinted Glass are blast proof, meaning they will not break from explosions.
Resource Features
There are also some features which adds new ways of obtaining resources, these are disabled by default for balance reasons, but can be enabled in the config file.
Environment dependent (Cobble)Stone Generation
- When lava and water meet and Cobblestone or Stone would be generated, it will instead generate a block based on its position.
- If the block under it is Stone or Cobblestone, it will generate the default block (Stone or Cobblestone).
- In the End, it will always generate End Stone.
- Below Y=0, Cobbled Deepslate will generate instead of Cobblestone, and Deepslate will generate instead of Stone.
- Between Y=50 and Y=10, there is a chance Diorite, Andesite, or Granite will generate instead of Stone.
- The heights in between the before mentioned Y levels will have an equal chance of generating either.
- In a Desert biome, Sandstone will generate instead of Cobblestone, and Smooth Sandstone will generate instead of Stone.
- In a Badlands biome, Red Sandstone will generate instead of Cobblestone, and Terracotta or Smooth Red Sandstone will generate instead of Stone.
- In a Mossy biome (Jungles and Taigas), there is a chance of Mossy Cobblestone generating instead of Cobblestone.
Explosion Item Crushing
- Items exploded by TNT are 'crushed', meaning they will drop as their crushed variant.
- Concrete will turn to their respective Powder form, Cobblestone will turn to Gravel, and Sandstone will turn to Sand.
Experience Capturing
- When a player is holding an empty Bottle and picks-up experience orbs, the experience will be captured in the bottle, turning it into a Bottle o' Enchanting.
- A Bottle o' Enchanting gets created from 8 experience points and drops between 3 and 7 when thrown to the ground.
Configuration
On its own, the mod will not create a config file. To change settings, you can install Fzzy Config.
To load changes to the config file, you can use the vanilla /reload command.
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# Using a shovel on a path block turns it into dirt. ('ENABLED', 'CROUCH_ONLY', 'DISABLED')
undoPathBlock = "ENABLED"
# Using a hoe on farm land turns it into dirt. ('ENABLED', 'CROUCH_ONLY', 'DISABLED')
undoFarmland = "ENABLED"
# The minimum distance for an entity to fall to trample farmland.
fallDistanceTrampleFarmland = 8
# Right-clicking a Slime Ball shows if you're inside a slime chunk using particles. ('ENABLED', 'DISABLED')
slimeChunkChecker = "ENABLED"
# Crouch right-clicking an Item Frame toggles its visibility. ('ENABLED', 'DISABLED')
toggleItemFrameVisibility = "ENABLED"
# Eating Glow Berries gives the player or mob the Glow effect. ('ENABLED', 'DISABLED')
glowBerriesGlowEffect = "ENABLED"
# The time in seconds the Glow effect should last when eating Glow Berries.
glowBerryEffectTime = 8
# Tinted Glass are blast proof. ('ENABLED', 'DISABLED')
blastProofTintedGlass = "ENABLED"
# Items exploded by TNT are 'crushed'. Disabled by default for balance reasons. ('ENABLED', 'DISABLED')
explosionItemCrushing = "DISABLED"
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